Let’s say that you and a friend are touring New York City together and end up separated, with no way to communicate between each other? Where do you meet? When?
Popular culture has focused on the analysis of of game theoretical components of competition, wondering how one individual may gain advantage over another, but little consideration is given to how individuals coordinate actions. (While the famous Prisoner’s Dilemma does have components of cooperation, in the end, it’s really about preventing the other from taking advantage of you.)
Instead, we’ll be looking at the area of game theory explored by Thomas Schelling which looks at how individuals cooperate with minimal amounts of information.
I’ve been hard at work with a fellow classmate, Eric Gonzales, on our class project.
We’re trying to develop novel exploration techniques for increasingly digital libraries. As catalogs become more computerized and automated storage and retrieval systems replace the old shelving methods, library patrons may gain accessibility, but lose the opportunity to wander the collection and explore.
Our project builds on the concepts of monadic exploration to allow for individuals to wander to their hearts’ content, browsing the interconnections, all while never losing their place.
It’s far from done yet, but you can view our progress in the HCI Seminar gallery area of my portfolio.
I just realized that I should make a post explaining some of the new material going on here.
I’m currently taking a class from Andruid Kerne, of the Interface Ecology Lab. We’re analyzing the topics of curation and ideation and how they manifest through modern social media.
As a part of this, I’ve opened a gallery that hosts all of my class work, for your perusal and comment. Feel free to explore the materials as they update. Artifacts within the gallery include tweets, essays, and even multimedia collages based on the readings we’ve covered in class so far.
All of this will result in a final project that will be posted here, for analysis by everyone who’s potentially interested.
If you’ve got any interesting insights or reactions, feel free to share them here or through my Twitter, @eccentriccog.
Additionally, I’ll be updating with details from other class projects and competitions as the materials become available.
Stay tuned to my little experiment.
We’ve done it! Texas A&M University finally has a student chapter for HFES.
We’ll be having our first meeting on Monday night, and I’m scrambling around with Katie Tippey’s help, getting food arranged and making sure everything’s up to date.
For any potential members, we have a Facebook group to help with group coordination.
I also whipped up a little logo banner for our use in flyers and promotional material.
I’m just writing a quick update from beautiful, mild San Diego.
I’m putting the finishing touches on my presentation for tomorrow morning; I’ll be part of the Perception & Performance Technical Group– Display Research lecture session. I’ll be presenting Supporting Speeded Navigatoinal Communication via Gesture-Controlled Vibrotactile Displays.
I’m also incredibly interested in the Cognitive Engineering panel for Trends in Decision-Making Research, as one of the panelists will be Dr. Alvin Roth, but I’ll be presenting at the same exact time.
Not much to say at this exact moment, but I’m looking forward to the hours upon hours of interesting research that I’m exploring this week.
Who knows, maybe they’ll actually give me a break to see San Diego. So far, I’ve been able to walk through the historic Gaslamp Quarter at night and see all of the interesting shops and bars. It’s very unique here, so I’m looking forward to the exploration opportunity.
We’re all familiar with the staggering incompetence that human beings can display. It can be frustrating to be an observer to the destructive, clueless behavior of others. The internet abounds with examples of this sort of behavior. It is easy to forget that others must put up with the same shortcomings from ourselves.
The mind is a useful machine and can do a lot of amazing things. There are however, several things that the brain is not very good at. Psychologists Daniel Kahneman and Amos Tversky won the 2002 Nobel Prize in Economics for their work on heuristics, or mental shortcuts, in judgement and decision making. It turns out that our minds are really dedicated to smoothing out the edges and oversimplifying reality.
Here are 6 good examples how.
In a recent piece of news, a dolphin distressed by a fish-hook sought out human divers to provide assistance. This, while heartwarming, has several distinct levels of astounding attached to it:
How did the dolphin know to ask people for help? This dolphin likely has very little personal history in receiving help from humans, and while we’re entirely capable of giving aid, how can it know that? This goes way beyond conditioning into actual intelligent action. The dolphin was able to actively request help from strangers.
How did the dolphin predict that they would even consider to help? The dolphin, somehow knowing that humans might be able to help it, had to have some sense of whether or not they would. This suggests, in my understanding, that the dolphin had a sense of not only its own pain, but the potential empathy that the divers might have towards it.
In short, what is remarkable about this case is that we have a reasonable example of a dolphin showing enough empathic recognition to identify the divers as significantly similar to itself, but how could it possibly do that?
During my trip to Boston for the Human Factors and Ergonomics Society annual meeting, I got to go on a tour of Continuum, a innovative design consultancy. It was incredibly fascinating and resulted in a semi-permanent “kid in a candy shop” feeling.
During our visit, my tour group got to participate in a design competition for a Halloween candy machine prototype. Well, it looks like Continuum just did a small writeup of the whole thing, so take a look!
My group took the approach of utilizing a more tactile sense of fright, something that might have a larger impact for children. What was surprisingly unsettling about the whole process were the flaps over the candy holes. Different materials with vastly varied textures lent a hair-raising physical sensation to reaching into the machine, not to mention the possible chance encounter with our slimy booby trap.
There’s a new write-up of the Creative Haptic Interaction At-a-Distance project that I’ve been working on for the past year-and-a-half or so, over at The Aggie Engineer!
My friend, Mel White, was kind enough to take on a question that has been buzzing around in my head for awhile, particularly after the Bio-Inspired Swarms panel at Human Factors and Ergonomics Society annual conference (Mike Goodrich’s visualizations were amazing). While my question and Mel’s analysis largely boils down to a small thought experiment about resiliency, it should be of interest.
More after the jump.