Let’s say that you and a friend are touring New York City together and end up separated, with no way to communicate between each other? Where do you meet? When?
Popular culture has focused on the analysis of of game theoretical components of competition, wondering how one individual may gain advantage over another, but little consideration is given to how individuals coordinate actions. (While the famous Prisoner’s Dilemma does have components of cooperation, in the end, it’s really about preventing the other from taking advantage of you.)
Instead, we’ll be looking at the area of game theory explored by Thomas Schelling which looks at how individuals cooperate with minimal amounts of information.
I just realized that I should make a post explaining some of the new material going on here.
I’m currently taking a class from Andruid Kerne, of the Interface Ecology Lab. We’re analyzing the topics of curation and ideation and how they manifest through modern social media.
As a part of this, I’ve opened a gallery that hosts all of my class work, for your perusal and comment. Feel free to explore the materials as they update. Artifacts within the gallery include tweets, essays, and even multimedia collages based on the readings we’ve covered in class so far.
All of this will result in a final project that will be posted here, for analysis by everyone who’s potentially interested.
If you’ve got any interesting insights or reactions, feel free to share them here or through my Twitter, @eccentriccog.
Additionally, I’ll be updating with details from other class projects and competitions as the materials become available.
Stay tuned to my little experiment.
We’re all familiar with the staggering incompetence that human beings can display. It can be frustrating to be an observer to the destructive, clueless behavior of others. The internet abounds with examples of this sort of behavior. It is easy to forget that others must put up with the same shortcomings from ourselves.
The mind is a useful machine and can do a lot of amazing things. There are however, several things that the brain is not very good at. Psychologists Daniel Kahneman and Amos Tversky won the 2002 Nobel Prize in Economics for their work on heuristics, or mental shortcuts, in judgement and decision making. It turns out that our minds are really dedicated to smoothing out the edges and oversimplifying reality.
Here are 6 good examples how.
In a recent piece of news, a dolphin distressed by a fish-hook sought out human divers to provide assistance. This, while heartwarming, has several distinct levels of astounding attached to it:
How did the dolphin know to ask people for help? This dolphin likely has very little personal history in receiving help from humans, and while we’re entirely capable of giving aid, how can it know that? This goes way beyond conditioning into actual intelligent action. The dolphin was able to actively request help from strangers.
How did the dolphin predict that they would even consider to help? The dolphin, somehow knowing that humans might be able to help it, had to have some sense of whether or not they would. This suggests, in my understanding, that the dolphin had a sense of not only its own pain, but the potential empathy that the divers might have towards it.
In short, what is remarkable about this case is that we have a reasonable example of a dolphin showing enough empathic recognition to identify the divers as significantly similar to itself, but how could it possibly do that?
I’m fairly certain we all understand that feeling.
As a human factors student, I usually encounter blank confusion when casually discussing work. In many technical disciplines it’s common to need an education to even begin to understand the basic ideas behind a field. This is why many engineering students, myself included, change majors. It’s difficult to tell if your interest in plasma should be directed to the physics department or mechanical engineering.
Simply: human factors (or ergonomics), is the design of things to fit people, physically and mentally. Most confusion over this occurs due to the lack of awareness. Engineers regularly design things but rarely do people consider that someone will have to use said thing. If you’ve ever wondered why something was so feature rich and still horribly unusable (usually about the point where said item is being defenestrated), we’re here to help.
A common misconception of our field is that we design office furniture. Admit it, you immediately thought of the ‘ergonomic’ buzzword you see splashed across every highly marketed item. While ergonomists certainly do help design these things, it’s far more common for their work to never truly be noticed. The better a design is, the less you think of it.